Wednesday, 2 March 2016
My solo flying has really come to a stand still at the moment. It is unfortunate, however My corporation is top of my list, At least until we are are a little further down the road.
I have already spilled some news on what my corp is up to and thing are beginning to move along nicely. Recruitment is still a focus point.
We have now split from [HECON] as an alliance, we decided that they did not provide us much support. Other than the odd call to arms which often came from their end, we did not have much to do with each other. We have not burned any bridges and we maintain a positive relationship with our allies in faction warfare.
As for [DISTN] We have made our plans for the near future and we are anticipating what is to come. A member of our corp has made a living within Eve Online, being a middle man, if you will, organizing and signing large contracts mainly focused at corporations needs, for example [BIGCORP] needs assistance. Our contact would find a suitable candidate [MINICORP], organize and make the contract. I found this line of work quite genius, I have not heard of someone carrying out such tasks in Eve and I can say it is well worh the persons time in isk!!! Plexing Faction warfare sites has become a little mundane, We are seeing corp members burning out, and rightfully so, Plexing can be very mind numbing. As a corporation we have predicted this being an issue, and so putting incentives in place or changing the plan of attack slightly can sometimes spice things up.
Glitch has a different approach on being successful within faction warfare, in that he believes just being active in a system is massively proactive in taking said system. And I can see where he comes from, being a PvP focused corp, kills are what we love, Loyalty Points not so much, so to focus on protecting a system would make things easier for the people who actually want to plex, and more enjoyable for our blood thirsty members, in turn keeping members happy and with the corp.
One of the Incentives Glitch has come up with is to set a campaign or competition if you will. We pick a system and compete for kills, at the end of the set period several awards will be handed out ie. ‘most hilarious kill’ ‘most kills in system’ ect.
The new Skill injectors are fast becoming top place in the awards, simply because they are cheaper than a plex. And useful to the corp as well the pilot accepting it. Giving our pilots a hand with the odd skill injector might see that extra Logistics ship fielded, or that command destroyer for links. Either way we feel that skill injectors will be a gift for both parties :)